
I lost a fair amount of code in doing this. There is no longer a BSP representation; I'll need to do that in a different way if I end up needing it. There's also not a triangulation yet either, but I have code lying around that I should be able to plug in for that.
The current top priority is coming up with landing targets. I've been trying to think of a good way to identify accessible landing targets on a random terrain like this. Ideally it would be able to find "interesting" places to land.
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