I continue to work on my Lunar-Lander-on-a-globe. The prototype with the Chipmunk-based rigid body dynamics has been merged into the prototype with the round planet. However, the dimensions of the two were completely different: the planet has sea-level radius of one; the rocket from the other prototype had a radius of 15. I'm still attempting to get all of the physical and control parameters adjusted to make things playable.
It finally became imperative to produce a workable camera. I've left zoom control manual for now but am otherwise quite happy with what I've got. It's yet another use of a critically-damped spring, to drive the camera parameters toward their goal positions. The goal positions are chosen to interpolate based on zoom level between a small circle surrounding the rocket and a bounding circle around the planet and rocket.
Next steps are to finish tuning the physics and control parameters; implement death and reset, and add some goal landing spots. Then I think I will do a release of what I have and shift focus to holiday-related chores. Some time around Christmas/New Year I should be able to devote energy to making it into a more interesting game.
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