Still working on my thief-like/rogue-like hybrid game (ThiefRL for short).
I've started working on having guards detect open doors and windows, doused torches, and the like and fix them. It will take work to get it all working smoothly, but it looks like it will add a lot to the game, both in difficulty and in interest.
More later; have houseguests in addition to the usual bedlam.
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